Happy Halloween






![]() ![]()
|

![]() Everybody needs a sidekick. This includes those who may have a little help of their own in the form of magic - witches, warlocks, mages, sages, casters, magicians...whatever you want to call them, they have a bit more juice than your average Joe. Luckily, the job comes with a built-in assistant: a familiar, or a helper spirit. The familiar serves as a guide to their magical "Master" of their choice, helping them out of tight spots and being their companion for life. Sometimes, they come in the form of animals, like dogs and especially cats. Some don't bother with this, though, and just stay in their true humanoid forms. The bond between familiar and master is one of intensity, and they know each other completely. Most familiars even have a telepathic link to their masters. That helps them keep an eye on them. Of course, given this closeness-beyond-closeness, it's easy to imagine a master and familiar as soulmates, and with familiars having a human form...well, intimacy seems like a natural option. Too bad relationships of that kind between master and familiar are strictly forbidden. Surely, that rule is always followed. HOW TO PLAY
|
Hades & Persephone.![]() |
but even that hardest of hearts unhardened suddenly when he saw her there: persephone in her mother’s garden, sun on her shoulders, wind in her hair, the smell of flowers she held in her hand and the pollen that fell from her fingertips. and suddenly, hades was only a man with a taste of nectar upon his lips To live your life in darkness is no easy task. Evil may be just a point of view - one you may not ascribe to yourself - but a black heart or a ruthless mind is hardly quieted. While you don't regret what you've done, at least not outwardly, you do wonder if there isn't something more. Grey morality has discolored your world. That is, until you see them. They are beautiful, pure, good: everything that you are not. You should be annoyed or at least ambivalent to their presence; after all, they serve you no purpose, promise you no gain. But oddly enough, you are drawn to them, and not even in hopes to destroy or corrupt. No, you want to have them, to keep them with you. What to do with this newfound feeling? Act on it, of course. You've never let anything stop you before. What you don't realize (or perhaps do, you just don't exactly care) is that the object of your...affection may not be too keen on being taken what they see as a prisoner. Yet you only have their best interests at heart! Still, you do care for them, in your own fashion, more than almost anyone else, so surely a deal can be struck... You just couldn't bear to lose them.
|








The story goes like this: There is a house. It may be haunted. The house has a resident, or two, who has some secrets. They may be charming, or brooding, often both. Someone may have been murdered. A newcomer arrives, either as bride, governess, or journalist, and they begin to unravel all the secrets and lies lurking within the house of Usher.
Locations may be in any country, in any era, but there must be a gloomy and opulent old mansion, and some sort of dark and terrible secret to be uncovered (or just ghosts. ghosts are always an option.)
The Newcomer
1. The new bride or groom. Your new spouse is charming and attractive, but do you really know all their secrets?
2. Tutor or governess to the estate children. They seem like such innocent children.
3. Companion—perhaps as a chaperone, perhaps merely as company, but you’ve been hired to come to some remote old house to keep an unknown stranger company. Probably just reading to them, or listening to them chatter on whenever travel is required.
4. Hired hand. You’ve been hired up from the local village—or perhaps the city—as a footman or a maid. Just an ordinary job. Nice house, though.
5. Distant relation. Thanks to your circumstances, you’re reduced to accepting hospitality from some remote relations of yours. They may never turn up to family gatherings, and you’ve never heard much about them, but they’re probably just reclusive.
6. Journalist. You’ve heard some interesting rumours about this old mansion in the middle of nowhere.
7. The neighbour. You know that things are not quite right in that old house on the hill. Perhaps you feel it’s your duty to interfere. Perhaps you’re just curious. Perhaps you are childhood friends with the house’s resident.
The Resident
1. Past transgressions. Perhaps a mad wife in the attic? Someone buried in the cellar?
2. The unquiet dead. Look, you just live here. You’re not responsible for the ghosts. Even if they do all seem to be related to you.
3. The monster. You are the thing in the house to be feared. Actual monsters or monster AUs totally an option here! Vampires, werewolves, beasts and horrors all possible. Perhaps put an ordinary face on when you receive your new guest.
4. Wildcard. Choose your own deep dark secret: maybe your character naturally comes with one.
THE FIRST IMPRESSION MEME You only get once chance to put your best foot forward. Screw that up, and you'll be forever seared in someone's mind as the person who had spinach in their teeth, or worse! ✨HOW TO PLAY 1. Drop a top-level! |
